tag:blogger.com,1999:blog-1612539812918199785.post956003276120522840..comments2019-02-10T01:32:49.278+01:00Comments on Community contributions to the Gameplay Architecture of WWIIol Battleground Europe: 1.0. Major Gameplay changesUnknownnoreply@blogger.comBlogger1125tag:blogger.com,1999:blog-1612539812918199785.post-77519372684546044832009-11-10T00:01:00.775+01:002009-11-10T00:01:00.775+01:00* I like the concept of "everything is sugges...* I like the concept of "everything is suggested but nothing is forced" for the teamwork.<br /><br />* I don't think that Rats want to put restrictions to the equipment for lonewolves.<br /><br />* For platoon missions I think here already exist a timer to delay the start of the mission. It corresponds a bit to your concept. <br /><br />* I don't understand the purpose of closing access to a mission once it's deployed.<br />In my squad for example there are often players who join us while we are already deployed. <br /><br />* Players don't like waiting to wait, they already whine with a 30 sec spawn delay. I don't think they would wait X minutes for the mission to start.<br />Furthermore during a defense we must be able to react quickly. <br /><br />* I don't understand the concept of spawning everywhere without leaving the mission. Isn't this ability to spread going to hurt teamwork ?solojenoreply@blogger.com