1. New UI design introduction
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Introduction This work contains suggestions to improve the architecture of the User Interface (UI) of Battleground Europe™. Some bas...
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1.0. Major Gameplay changes
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Before starting a detailed overview of the new UI sections, let's first announce the major gameplay changes considered when drawing th...
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1.1. Side HQ - Welcome screen
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[ SIDE HQ ] - Welcome screen - Squad selected - Town selected - Platoon selected [PLATOON HQ] - Mission member displ...
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1.2. Side HQ - Squad selected
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[ SIDE HQ ] - Welcome screen - Squad selected - Town selected - Platoon selected [PLATOON HQ] - Mission member display ...
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1.3. Side HQ - Town selected
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[ SIDE HQ ] - Welcome screen - Squad selected - Town selected - Platoon selected [PLATOON HQ] - Mission member disp...
1.4. Side HQ - Platoon selected
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[ SIDE HQ ] - Welcome screen - Squad selected - Town selected - Platoon selected [PLATOON HQ] - Mission member disp...
1.5. Platoon HQ - Member display
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[SIDE HQ] - Welcome screen - Squad selected - Town selected - Platoon selected [ PLATOON HQ ] - Mission member di...
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1.6. Platoon HQ - Platoon Leader display
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[SIDE HQ] - Welcome screen - Squad selected - Town selected - Platoon selected [ PLATOON HQ ] - Mission member disp...
1.7. Brigade HQ
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[SIDE HQ] - Welcome screen - Squad selected - Town selected - Platoon selected [PLATOON HQ] - Mission member displa...
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1.8. new organization tools
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Along with the UI and gameplay changes, some other UI tools could appear as well to further improve situational awareness. #61. right cl...
1.9. Multicrew
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New multicrew requestion/join pop-ups #69. The main innovation brought by the following new multicrew procedure is the ability to define ...
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